
CivCity does too, and it goes a step further by letting you in on the daily lives of your citizens. That in itself is no bad thing (and let's not forget Firefly had a hand in the venerable Caesar series), because if there was one aspect Stronghold excelled in, it was building cities. It's one of a veritable legion of similar games asking you to do the same thing: build a shack on the banks of the Tiber and finish up 20 hours later (or 200 - depending on how difficult you find such things), with a sprawling network of farms, houses, shops and various places where animals and humans are slaughtered in the name of entertainment Initially, the appeal is the association with the great Civilization, but really you'd have to be pretty gullible to be suckered into thinking this is anything but a Rome-flavoured sequel to Firefly's own Stronghold. OK, so that may not be an accurate history of CivCity's conception and development, but what I have here on my hard drive is a city-building resource-management game set during the Roman period, with a trademark Civ-style Civopedia neatly tacked on. It's perfect Where d'you get 'em from?" "They just flow, man.

"Dude, that name is so cool," salivates Hip Dude's minion.

Sid gets a diplomatic envoy telling him, "The console changeover necessitates we resource brand harvesting in light of the technology flux,' or something, and the design document is written: 'Put together a city-building resource-management game, stick a Civ-style Civopedia in there and get Sid to talk about it in press interviews.' Job done. So Firefly get an email to dust off the Stronghold 2 engine.
